Indeed, Fisher was very limited to what he could do and where he could go in the JBA headquarters without arousing suspicion. It gave him a genuine sense of vulnerability that until that point in the series, I had never experienced before. This was most likely due to the fact Fisher was without direct support from the NSA, or it was at least limited in order to maintain his cover. The classic Splinter Cell gameplay remained in Double Agent but felt somehow much more raw and gritty than other outings. However, rather interestingly the game allowed you to do just that if you wish, which went against every moral fiber in my body and felt so… wrong. Anything he had to do would just be to save face, I told myself, he couldn’t possibly turn. I remember a strong sense going into Splinter Cell: Double Agent that Fisher was a good guy, and always would be.
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